We Should Not Agree on What 'Game of the Year' Means

The challenge of finding new titles continues to be the gaming sector's greatest ongoing concern. Despite the anxiety-inducing age of company mergers, rising profit expectations, workforce challenges, broad adoption of AI, digital marketplace changes, changing audience preferences, hope somehow comes back to the mysterious power of "breaking through."

This explains why I'm increasingly focused in "honors" like never before.

Having just some weeks remaining in the year, we're completely in Game of the Year time, an era where the minority of gamers not enjoying identical several no-cost action games every week complete their unplayed games, argue about the craft, and understand that they too won't get every title. We'll see exhaustive top game rankings, and there will be "you missed!" reactions to these rankings. A player general agreement selected by media, influencers, and followers will be announced at annual gaming ceremony. (Creators vote the following year at the DICE Awards and Game Developers Conference honors.)

All that sanctification serves as good fun — there are no correct or incorrect choices when naming the top releases of 2025 — but the stakes appear more substantial. Each choice selected for a "annual best", either for the grand GOTY prize or "Best Puzzle Game" in community-selected honors, opens a door for significant recognition. A moderate experience that flew under the radar at debut might unexpectedly find new life by rubbing shoulders with more recognizable (meaning well-promoted) big boys. When last year's Neva was included in the running for an honor, I'm aware for a fact that many players suddenly desired to see coverage of Neva.

Historically, the GOTY machine has created little room for the breadth of games published every year. The hurdle to clear to consider all feels like climbing Everest; nearly 19,000 releases launched on PC storefront in the previous year, while just seventy-four releases — from new releases and ongoing games to mobile and virtual reality exclusives — were included across industry event finalists. As popularity, conversation, and storefront visibility drive what players experience annually, there is absolutely no way for the scaffolding of honors to do justice the entire year of titles. Still, there exists opportunity for enhancement, provided we acknowledge it matters.

The Expected Nature of Annual Honors

In early December, the Golden Joystick Awards, among gaming's most established honor shows, revealed its nominees. While the selection for top honor proper happens early next month, one can see where it's going: This year's list allowed opportunity for appropriate nominees — massive titles that received recognition for quality and scope, hit indies received with AAA-scale attention — but across multiple of honor classifications, there's a obvious predominance of repeat names. Throughout the vast sea of visual style and play styles, top artistic recognition makes room for several open-world games set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was constructing a 2026 GOTY in a lab," an observer noted in online commentary I'm still enjoying, "it must feature a Sony exploration role-playing game with mixed gameplay mechanics, character interactions, and luck-based roguelite progression that leans into gambling mechanics and features modest management development systems."

Industry recognition, in all of organized and community iterations, has become predictable. Years of nominees and winners has established a pattern for which kind of polished extended experience can score a Game of the Year nominee. Exist titles that never break into GOTY or even "major" crafts categories like Game Direction or Writing, frequently because to formal ingenuity and unusual systems. The majority of titles released in a year are destined to be ghettoized into specific classifications.

Notable Instances

Consider: Could Sonic Racing: Crossworlds, an experience with review aggregate only slightly shy of Death Stranding 2 and Ghosts of Yōtei, crack highest rankings of annual Game of the Year competition? Or perhaps one for excellent music (because the soundtrack absolutely rips and merits recognition)? Unlikely. Top Racing Title? Absolutely.

How outstanding should Street Fighter 6 need to be to achieve Game of the Year recognition? Will judges look at distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the greatest voice work of this year without a studio-franchise sheen? Does Despelote's brief length have "adequate" narrative to merit a (earned) Excellent Writing recognition? (Additionally, should The Game Awards need Top Documentary award?)

Repetition in choices over the years — among journalists, on the fan level — demonstrates a process increasingly skewed toward a specific extended experience, or smaller titles that landed with sufficient a splash to qualify. Problematic for an industry where discovery is everything.

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Timothy Smith
Timothy Smith

A seasoned entrepreneur and business consultant with over a decade of experience in helping startups thrive.